Beyond standard swords
Vanilla Minecraft only offers a few weapon tiers like iron, diamond, and netherite. If you are running an RPG server, you need custom weapons with unique stats. You might need a dagger that attacks blazingly fast but deals little damage, or a massive heavy hammer that is slow but devastating. With modern commands, you can turn any item into a deadly weapon.
Setting weapon attributes
In Minecraft, weapon stats are modified using the attribute_modifiers component. This allows you to override the base damage and attack speed of any item. For example, you can give a stick the attack damage of a Netherite Sword!
- Attack Damage: Determines how many hearts the weapon takes away. Uses
minecraft:generic.attack_damage. - Attack Speed: Determines the cooldown between swings. Uses
minecraft:generic.attack_speed.
Using our Generators
You can package your custom weapon textures and models easily using our Resource Pack Generator. Once you have the visual part ready (by assigning it a CustomModelData ID), you can use command builders to attach the exact damage and speed attributes.
For the best player experience, always pair custom stats with a custom texture using CustomModelData, so players can easily distinguish the heavy hammer from a standard iron sword.
Frequently Asked Questions
Can I make an item that isn't a sword deal damage?
Yes! By applying the attribute_modifiers component, you can make items like a carrot on a stick, a feather, or a piece of dirt deal 100 attack damage.
Will custom damage weapons break durability?
If the base item is a tool or weapon, it will lose durability as normal. If you apply attack damage to a non-tool item (like a feather), it will not have durability unless you also add the max_damage component to it.